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Chaos Magic

World Chart


Number Rolled World
01 "Braid's Cabal"- Each player sacrifices a creature, enchantment, or artifact during their upkeep.
02 "Topsy Turvy"- Flying creatures lose flying. Non-flying creatures gain flying.
03 "Dominaria's Land Exchange"- Any player may pay 2 and sacrifice a land to draw a card.
04 "Eye of Singularity"- Any time a spell is played, counter that spell if there is a card with the same name in that player's graveyard.
05 "Urza's Flour Mill"- During each player's upkeep, that player puts the top two cards of their library into the graveyard.
06 "Crossroads of the Dead"- Whenever a creature is put into the graveyard from play, that creature's controller may pay 4 to return it to their hand.
07 "Tolarian Laboratory"- All instants and sorceries gain: Buyback: Sacrifice a land and pay 5.
08 "Orc War Camp"- Attacking creatures get +1/+0.
09 "Serra's Sanctuary"- Blocking creatures get +0/+2.
10 "Plagued Existance"- Both players pick a creature type when this world is rolled. Creatures of that type get -1/-1.
11 "Anthem of the Mighty"- Each player picks a creature type when this world is rolled. Creatures of that type get +1/+1.
12 "Zombie Cafeteria"- During each player's upkeep, that player removes a card in the graveyard from the game.
13 "Deja Vu"- All sorceries and instants gain Flashback:7.
14 "Mine Field"- Any player may pay 6 to destroy a creature.
15 "Ruin of Crosis"- Any player may pay 4 to make another player discard a card. This ability may only be used as a sorcery.
16 "Fertile Valley"- Whenever a player taps a land for mana, that land produces an additional mana of the same color.
17 "Ertai's Dominion"- Permanents may not be the target of spells or effects.
18 "Orim's Sanctuary"- Whenever a creature or player is damaged by a source, reduce that damage by one.
19 "Barbed Forest"- Whenever a player or creature is damaged by a source, increase that damage by one.
20 "Viashivan Geyser"- All creatures gain haste. At the end of each turn, return all creatures to their owner's hand.
21 "Library of Tolaria"- Any player may pay 4 to draw a card.
22 "Telepathic Chambers"- All players play with their hands revealed.
23 "Ice Cave"- Whenever a player plays a spell, any player may pay the same specific casting cost (including color) to counter that spell.
24 "Phyrexian Mine"- Each player draws an extra card during their draw phase.
25 "Unexplored Territory"- Players may play one additional land per turn.
26 "Poppy Fields"- Maximum hand size is reduced by three.
27 "Endless Horizons"- There is no maximum hand size.
28 "Temporal Canyon"- All creatures gain Echo.
29 "Power Flux"- Artifacts and enchantments gain Cumulative Upkeep:1.
30 "Rampart War Zone"- All creatures gain Trample.
31 "Urza's Dart Competition"- Any player may pay 4 to do 1 damage to any creature or player.
32 "Awakened Forest"- Lands are also 1/1 creatures that still count as lands.
33 "Bureaucratic Interference"- Whenever a spell with one target is played, any player may pay 5 to change it's target.
34 "Mirari"- Whenever a player plays a sorcery or instant, that player may pay 4 to put a copy of that spell onto the stack with different targets.
35 "Phyrexian Tar Pits"- Creatures don't untap as normal. Any player may pay 2 to untap a creature.
36 "Hermit's Cabin"- Any player may pay 4 during their main phase to put a 1/1 squirrel token into play.
37 "Wastelands"- Players may untap only 2 lands a turn.
38 "Vale of Locusts"- During each player's upkeep, that player puts a X/X green locust token into play, with power and toughness each equal to the number of locust tokens they control. Any player may pay two to prevent this.
39 "Phyrexian Armory"- Any player may sacrifice a creature to give another creature a +1/+1 counter.
40 "Dwarven Armory"- Any player sacrifice a land to give a creature a +1/+1 counter.
41 "Patriarch's Curse"- Any player may sacrifice a creature or land to give another creature a -1/-1 counter.
42 "Rainbow Sanctum"- All creatures gain protection from their own color(s).
43 "Experimental Lab"- Any player may pay 2 to have target creature gain: Flying, First Strike, or Trample until end of turn.
44 "Engineered Pestilence"- Any player may pay 2 to have target creature lose: Flying, First Strike, or Trample until end of turn.
45 "The Heart of Yavimaya"- All creatures gain "3:Regenerate".
46 "Mercenary Camp"- All creatures gain "3:This creature gets +1/+1 until end of turn".
47 "Phyrexian Forge"- During each player's upkeep, that player may choose First Strike, Trample, or a +1/+1 counter. They may give that ability permanently to a creature.
48 "Magma Fields"- Player's may sacrifice a land to do a point of damage to target creature or player.
49 "Healing Ground"- Players may sacrifice a land to gain 2 life.
50 "Memory Field"-Whenever a permanent is put into a graveyard, that permanent's controller may pay 3 to search their library for a copy of that card and put it into their hand.
51 "Alternate Realities"-Roll twice on the World Chart. Both worlds are in play at the same time. If an effect changes the world, both worlds are replaced by the new one.
52 ""- Any player may pay 6 during their main phase. That player shuffles their library and flips over the top card. If it is a permanent, that player may put it into play without paying the casting cost. If there is an X in the spell, X equal 1.
53 "Wishing Well"- Any player may discard a card and pay 1 to untap target permanent.
54 "Sphere of Oppression"- Any player may discard a card to tap target permanent.
55 "Limited Resources"- At the beginning of each player's upkeep, that player must sacrifice a permanent if they control seven or more permanents.
56 "Benalish Archery Contest"- Any player may pay 5 to destroy target creature with flying.
57 "Demonic Academy"- Any player may pay 4, sacrifice a permanent, and discard a card to search their library for any card.
58 "Aether Portal"- At the beginning of each player's upkeep, that player discards a card. If a permanent is discarded this way, put that card into play unless any player pays 3 life.
59 "Dueling Grounds"- No more than one creature can attack or block each turn.
60 "Hall of Heroes"- All creatures, artifacts, and enchantments are legends.
61 "Cloud Cover"- Whenever a permanent becomes the target of a spell or effect, that permanent's controller may return it to their hand.
62 "Abyssal Void"- If, at the beginning of any player's upkeep, they control no permanents and have no cards in hand, they win the game.
63 "Unstable Ground"- Whenever a player plays a creature spell, that player returns a land they control to their hand.
64 "Mana Maze"- Players can't play spells that share a color with the spell last played this turn.
65 "Gerrard's Lazy-Boy"- Whenever a creature or land becomes tapped, put a laziness counter on it. Permanents with lazinesscounters on them do not untap as normal. At the beginning of each player's upkeep, that player removes all laziness counters.
66 "Realm of the Angels"- Creatures do not tap to attack.
67 "Squirrel Farm"- Whenever a player puts a creature card into play, each other player puts a green 1/1 squirrel token into play.
68 "Urza's Casino"- Any player may pay 5 to search their library for any card and put it into their hand. They then must discard a card at random.
69 "Ivory Tower"- At the beginning of each player's upkeep, that player gains life equal to the number of cards in one of their opponent's hands.
70 "Mishra's Interrogation Room"- During each player's upkeep, that player takes damage equal to the their hand size minus 4.
71 "Yawgmoth's Torture Chamber"- During each player's upkeep, that player takes damage equal to 3 minus their hand size.
72 "Mirror Universe"- Whenever a creature is played, that player puts a token copy of that creature into play.
73 "Rebel Training Grounds"- Any player may pay 5 to search their library for a creature card with converted mana cost of 3 or less. Put that card into play.
74 "Orim's Hospital"- Any player may pay 3 and discard a card to prevent all damage from one source.
75 "Bodyguard's Guild"- Any player may pay 2 and sacrifice a creature to prevent all damage from one source.
76 "School of Tim"- Players may tap a creature they control to do a point of damage to target creature or player.
77 "Gladiator Arena"- All creatures gain: "Tap to deal damage equal to it's power to target creature. That creature does it's power in damage to the original creature.
78 "Circle of Quickening"- Creature spells may be played as instants.
79 "Retrobutive Strike"- Any player may sacrifice an artifact or enchantment to destroy a creature.
80 "Herd Lands"- Whenever a player plays a creature card, that player may search their library for a card with the same creature type and put into their hand.
81 "Extreme Prejudice"- Whenever a player plays a creature spell, put a +1/+1 counter on all creatures in play with a different creature type.
82 "Tangle Brush"- Each player may only untap one creature per turn.
83 "Fault Line"- Any player may discard a land from their hand to deal 2 damage to target creature or player.
84 "Prismatic Mist"- Any player may pay 2 to change the color of target creature until end of turn.
85 "Mercadian Swap Meet"- All cards gain Cycling:2.
86 "Phyrexian Vat Farms"- At the beginning of each player's upkeep, that player may return a creature card from their graveyard into play.
87 "Impatience"- At the end of each player's turns, that player must take 2 damage if they didn't play a spell this turn.
88 "Urza's Bargain"- The casting cost of all spells are reduced by one.
89 "Ertai's Distraction"- Permanents come into play tapped
90 "Benalish Heroism"- Creatures may block an additional creature during combat.
91 "Aether Barrier"- Creature spells cost an additional 2 mana to cast.
92 "Time Vortex"- Players take 2 turns instead of one. The player who goes first does not draw cards during the first or second of his/her draw phases.
93 "Urza's War Tax"- Players must pay 2 mana for each attacking creature.
94 "Unclaimed Territory"- During each player's upkeep, that player may search their library for a basic land card and put it into play tapped.
95 "Pale Moon"- If a player taps a non-basic land for mana, that land produces colorless mana instead of it's normal type.
96 "Hanna's Wisdom"- Whenever a permanent becomes targetted, the controller of that permanent draws a card.
97 "Red Tape"- Whenever a player plays a spell, they must pay 1 additional mana, or all opponents draw a card.
98 "Urza's Palm Reading Shop"- Any player may pay X to look at the top X cards in their library and put them back in any order.
99 "Fog Bank"- Any player may sacrifice 2 lands to prevent all combat damage this turn.
00 "Plane Shift"- Reroll 2 more times on the World Chart. Both worlds are considered in play simultaneously. If an Event changes the World, both worlds are replaced by the new one.

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